This one’s a little old, but we’ve just stumbled across a killer video presentation of composer Mick Gordon outlining the way he tackled his soundtrack to 2016 video game DOOM.
It’s a long one, but totally worth it. The talk covers a lot of ground, from genuine sound and video game design tips to some surprisingly inspiring advice regarding failure and working within a creative team.
Fan of DOOM or video game production in general? Watch an incredible one hour chat from Mick Gordon, the composer behind the game’s now-famous soundtrack.
If you want to dive straight into something juicy, I recommend starting around 10 minutes in when Gordon starts describing how he found the ‘DOOM Sound’; a sine wave paired with a ring modded noise wave. Simple enough, right? It goes a loooong way.
At 15 minutes he also describes a pretty mind blowing technique which was inspired by Tony Visconti, in which his output audio morphed according to mixed input from four different signal chains.
Check it out below: